- Platform
- Steam
- Region
- Global
- Delivery
- Email delivery
- Release date
- 26 Oct 2026
Description
If you spent more of Sonic Adventure in the Chao Garden than in the rest of the game, this one is for you.Munshi Meadows is a garden full of little creatures that are yours to raise. Each one hatches from an egg, grows into something that depends on how you raised it, and then goes racing, fighting and puzzling for you across fourteen cups. Between races they live their own lives in your garden. They nap, swim, squabble, fall in love and make eggs of their own, so after a while the place is full of a family you can trace back to your first two. Raise your own little MunshiEvery Munshi starts as an egg. Once it hatches it is yours: feed it, pet it, carry it about, and play with it on the toys in your garden. The treadmill, the hurdles, the swimming lane, the puzzle table, the sky trampoline and the high striker are each a little game you play together, and each one trains a different skill. Hazel, the keeper who shows you round on your first day, will tell you which to start with and then leave you to it.Each Munshi has a nature of its own, shy or grumpy or greedy or one of eight others, and you see it all day long. The lazy one is asleep under a tree again. The mischievous one has pushed somebody in the pond. After a couple of hours a pup grows up, and what it becomes depends on what you trained, so a swimmer and a runner from the same nest grow into two different animals. There are 34 forms to find, most with a Light, a Neutral and a Dark side, plus a secret one for a Munshi that did nothing but swim, and three more for a Munshi that mastered everything, where its heart decides.Breed your own lineTwo grown Munshis and a piece of fruit in the Breeding Hut make an egg, and the shell already shows what is coming: the coat, the markings and the eyes.Looks run in families. A pup takes its coat, its pattern, its eye colour and even the shape of its pupils, round, slit, star or heart, from its parents. Every Munshi also carries a second set it never shows, so two blue-eyed parents can hatch a green-eyed pup if one of them carries green, and a grandparent's spots can turn up two generations later. Some patterns only ever come from breeding: put stripes together with speckles and you might get Lightning. The really rare things stay rare. About one Munshi in a thousand is born with odd eyes.The Clinic keeps the family tree and will tell you what each Munshi carries, and the Pattern Book keeps count of every coat, pattern and eye colour that has lived in your garden. If you want to steer it, four fruits each pin one trait from the parent you choose, and Rare Nectar nudges a pup's markings toward the rare ones. Breed with a friend's Munshi and you are more likely to see a pattern neither of you has. Four livesA Munshi lives for eight hours in your garden. When its time is up it comes back as a pup, keeping everything it learned plus a little extra, and its markings spread a little further over its coat with every life. At the end of its third life you choos

